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Charon

$7.49
1 stk
+
Charon, the Horseman of Death and Boatman of the Styx, is ancient even by comparison to his kindred Horsemen. Of all the Four, he alone was an original Horseman, the first-and only-Lord of Death. Yet Charon's title obfuscates his true focus: not simply death as a whole, which is the purview of all daemons, but specifically death by old age. Even the most virile mortals must eventually succumb to that looming specter, and in this sense, it's unsurprising that the Boatman remains the most powerful of the Four. Like mortality's inevitable end, Charon's patience is legendary. Charon resembles his thanadaemonsB2, and most presume that he modeled them after himself. Charon, however, is so ancient as to have preceded the creation of humanoid life and thus his current form is likely nothing more than a modern guise, with his original form long discarded. Daemons in Charon's service range far and wide across Abaddon, often riding the Styx to other reaches of the cosmos, hunting souls in his name. Unlike those of the other Horsemen, Charon's servitors often act in understated and subtle ways, yet they harvest just as many souls as others. When approached independently by a traveler, Charon sometimes simply carries the guest off to be consumed. Other times, however, he makes legitimate deals, though his bargains work toward ends hundreds or thousands of years in the making. Charon's dealings also serve him well in other ways, with even his fellows among the Four often quietly acquiescing to his authority. In the past, Charon has bargained with dying and desperate divinities, archfiends, empyreal lords, and even the populations of entire worlds, offering them aid in return for payments of souls, knowing all the while that the bargainers were beyond saving anyway. Charon's domain is the largest of the Four, particularly when one takes into account the fact that the River Styx stretches into or borders the others' realms, the unclaimed wastes, and the planes beyond. Every branch of the Styx ultimately flows back to Charon's citadel, the Drowning Court, which comprises hundreds of mobile islands, ships, and floating castles swirling around a massive central whirlpool. CHARON'S CULT Charon is worshiped by ferrymen and -women, grave robbers, undertakers, the undead, and so very many doomed and damned would-be immortals. The Horseman of Death is served by thanadaemons, his deacon servitor race, along with fiendish krakens, grim reapersB5, hags, hydrodaemonsB2, river monsters, and numerous varieties of undead. Charon's unholy symbol is a skull with coins over its eye sockets, and the quarterstaff is his favored weapon. He grants access to the domains of Death, Evil, Knowledge, and Water, and to the subdomains of DaemonAPG, IceAPG, MemoryAPG, and UndeadAPG.
Alignment:
Neutral Evil
Environment:
  • any (Abaddon)
Size:
Medium
Type:
Outsider
Challenge:
30

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